“Gui Rambelli is a Lead 3D Artist pioneering Photogrammetry and Lidar for games and Real-Time art for over 14 years, currently working at Microsoft | Activision - Treyarch, in the Call of Duty franchise, most recently on Call of Duty Black Ops 6 & 7.
During his career, Gui had the opportunity to work at The New York Times R&D establishing their scanning pipeline and training the newsroom on the technique, as well as working at Electronic Arts - DICE LA on Battlefield 1 and Battlefield V, responsible for planning and leading scanning trips.
Previously Gui had accrued 2x Emmy nomination, won 2x Webby awards, and have worked with Epic Games/Quixel Megascans, Gnomon School, CGMA, BossKey, Nasa, Harvard - Stratus center, Space X, Hasbro, Intel and others, always contributing with his expertise and generalist mindset, teaching to and learning from the best in the industry.”
Work Gallery
Call of Duty - Black Ops 7
Call of Duty - Black Ops 7 - ZOMBIES
Call of Duty - Black Ops 6
The New York Times R&D Reconstructing Journalistic Scenes in 3D
Battlefield V - AL Marj
Battlefield V – Operation Mercury & Gnomon Talk
Unity 3D – Artomatix Reveal Featured Art
Battlefield V – Panzerstorm
Intel Studios + Cloudred - ARK: Queerskins (Chapter 2)
Battlefield 1 - River Somme
The Gnomon workshop - Creating asset for games using photogrammetry
Battlefield 1 - Passchendaele
Battlefield 1 -Achi Baba
The Gnomon workshop - Environment creation for VR using photogrammetry
Battlefield 1 - Zeebrugge
Battlefield 1 - Tsaritsyn
Photogrammetry Process Overview for Real-Time Use
Battlefield 1 - Caporetto
Battlefield 1 - Heligoland Bight
Battlefield 1 - Cape Helles
Battlefield 1 - Galicia