Call Of Duty - Black Ops 6

As the first artist to join project Cerberus (Call of Duty Black Ops 6) and the first artist specialized in 3D scanning at Treyarch, my mission was to work with the Art Leadership group identifying a good showcase piece for our first Art GreenLight of the game, to demonstrate the visual potential our environment would have for this game, and to establish the Photogrammetry workflow in our studio, from data acquisition to final integration in game.

I had joined the studio in early 2021 as an Art Specialist in Photogrammetry, but soon after our team delivered the first Art Greenlight of Cereberus, it was clear how scanned content could be used as a cornerstone of how to achieve believeability in the game. As I transitioned to the role of Art Lead in photogrammetry at Treyarch some of my initial responsibilities was to build a new art team, and train our sister studios such as Raven, HighMoon, internal and external resources resources in workflows such as Cross-polarized photogrammetry, Terrestrial LIDAR, Aerial photogrammetry, the introduction of the team in the concept of color correction to help ensure consistency across content captured by different teams and equipments, end collaborating in our cross studios initiatives until a change in priorities.

The internal PG team at Treyarch has been one of the integral pieces in supporting all modes developed by Treyarch in Call of Duty Black Ops 6, Zombies, Warzone, Multiplayer, and we Treyarch also supported Raven on a few of their own PG Trips, in order to support Campaign maps.

More information will be avilable at the release on October 25th 2024.

MULTIPLAYER
& BETA MAPS

Reveal trailer of Cod Black Ops 6 Multiplayer maps and maps available during Beta test on Aug 30th.

ZOMBIES

Maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.

WARZONE - AREA 99 Map

Reveal trailer of Warzone Area 99 map
Attending requests from our internal Level Art team, the PG team was responsible plan and attend a trip to █████████ State, at a deactivated Nuclear Plant, in order to source content to some of the “Hot Spots” of this map, focusing on Surface Materials, PG props, Foliage and PBR calibration of existing surfaces already in the game.

CAMPAING MISSION
“Most Wanted”

Reveal campaing trailer showcasing the mission “Most Wanted.”

As the first artist on Cerberus, I worked alongside the project’s Art Directors, Development Art Director and ODF on planning the trip, and led the data acquisition team onsight to source all PG, LIDAR and Drone data.

Back in the office I worked with my first team member on processing and combining all PG and LIDAR data, and establishing the workflow with out internal level art and Outsource partners utilizing our scanned data.
Treyarch Art team was focused on the main building and its surroudings, as an art benchmark map, but was not directly involved in the campaing mission creationg nor was responsible for any of the underground area showcased in the missiong, or extended vista area.

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